As a prechallenge, The Guide to Vanguarding by Heckenshutze (https://nlinux.org/forums/showthrea...ontline-combat) is a wonderful check out as soon as you"re not Pushing Like A Fucking Idiot. There"ll definitely be some over lap, however that"s fine, I"m detailed on tbelow twice so it"s pretty a lot my overview currently.If it wasn"t evident, this is a guide based on Pushing Like A Fucking Idiot, and just how you have the right to use your death for better.That suggests this overview isn"t based approximately solely securing epic gamer frags and also Apex Success Gamer Royales on your very own, it"s also around coercing those about you to act, or allowing them to secure kills they wouldn"t of been able to if you weren"t Pushing Like A Fucking Idiot. While excessively aggressive behaviour will certainly net you some kills, this is more around the team initiative, utilizing your life as leverage to pry battles right into your favour. A single PFC for any type of various other xeno is pretty much a valid profession, even even more so if you gain revived, so that"s the basis we"re working off right here. Eexceptionally Fuckup"s ToolsThis component is constantly as much as conflict, and also civilization have the right to never agree on it. Thankfully, they"re all wrong, and I"m objectively ideal because I"m composing a overview. Here are the FOUR things you"ll ALWAYS take, they"re mandatory to Push Like A Fucking Idiot:


You are watching: This kid pushes like an idiot

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It"s the shotgun. Is tright here really anypoint to explain? If you"re pushing, this is your brawling weapon - fun fact, if you"re pushing, you"re going to be brawling. People could say that the rifle is excellent at laying dvery own fire, but you"re below to actually do somepoint advantageous, however that does not suppose you will not take a rifle - it just indicates you will not use it as much.
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It holds your buckshot, and nopoint else. It might be capable of delivering rifle handfuls, and other shotgun shells, yet they"re not worth your time. Spill buckshot
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Holds healy juice and also bleedy stoppers. You take 2 of these. No much less, no more. No questions, no buts, no ifs.
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They make your bones less hurty. Stops organ damages, makes you not drop shit. Slap them on the things that are broke and substantial hurt. Very good.
Now. We get to the opinion section. For the remainder of your loadout, you have to pick an armour type, personally both do occupational, its preference:
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Makes you run much faster, die a lot quicker. I"d indicate this through two shotweapons. Or, if you wanna go rapid.
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Extra slot, ok security, ok speed. Can"t go as well wrong through it.
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Heavy slowdown. Still dies to everything. Take it if you want, ain"t recommended.


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Besides that, there"s some other shit you can take, however as far as I"m concerned through attachies, energy items - I don"t provide a fuck, take what you desire. Rail flashes are always nice, very same through angled grips. Suicide for Good Use in Combat
Now right here comes the guide component of the guide. Anyone deserve to die, yet it takes a true professional to die in a method that"s valuable to your team. For charlie squad, this is simply dying outappropriate - for you, this is dying in a blaze of glory.I"ll separation this up in a pair parts. Bgetting to, Over Exanxiety Flanks, Body Blocking, and also the Art of Rambo:BREACHING:In execution and explanation, this is literally the second easiest one, yet the one marines absence the the majority of.Every marine that makes it to the frontline has actually the fundamental expertise of making use of their movement secrets, and that"s all this component involves. Will everyone in presence proceed to fuck this up horribly, losing the round to a lengthy grind of attrition? Yes. Ab-so-fucking-lutely. It only takes a handful of people, or also simply a single man, to break a chokeallude. Any stalemate, really. This is a prime part of Pushing Like A Fucking Idiot, if not the a lot of vital. Pushing through chokepoints, prefer an idiot, and dying horribly in the process. So where do you come in? You come in after a gas, a screech - anypoint that gives a prime time to push, yet a time where no one wants to actually fucking push. To get the ball rolling, you"ve got to roll in first. Prepare to dodge crusher charges, ravager charges - these come in right lines, and also are dead simple to dodge. Move down one tile when the crusher is on display, and move down a tile as soon as the ravager is five tiles amethod from you, and also around to carry over to the fourth tile away, they always charge at that time. Of course, there"s many guessing and also intuition to it, yet you"ll obtain the hang of it conveniently. Here"s exactly how to percreate a appropriate breach:Wait for dangers, such as screech/gregarding clear.Wield shotgun/rifle/carbine, and also start to press into chokepoint/chase after hostiles.If it looks prefer civilization are starting to follow your breach, store going. Don"t soptimal till you"re dead.Spray either your rifle, or your shotgun dvery own the hallway. It does not have to hit anything, you simply need to fire.Pay cshed attention for crushers or ravs. These knock you earlier while additionally slaughtering the fuck out of you - wasting valuable time.If you obtain past the chokesuggest, and also right into the next location, congratulations, you"ve done your component. If you"ve died, however they kept pushing after you - that"s just as good. How this helps:To put it ssuggest, you put your own life, just one, at hazard to break an attrition stalemate. If you succeed, the marines can continue to push, without wasting stupid amounts of manpower on a chokeallude they"ll gradually whittle themselves away at. On top of this, it"s exceptionally most likely to rout xeno players. The majority of the Xeno Players are excessive fucking cowards, because they think their life is super fucking vital - truth is, it"s not unless they"re a T3. As xenos rout, they"ll move to the next chokesuggest. Just cover as much ground as possible, "cause It"s a Long Way To Tipperary, and rinse and also repeat until you"re dead, or you win.OVER EXTENSION FLANKS:The ideal method to catch any xeno off guard is to be such a fucking idiot, they can"t comprehfinish it. Flanks are great, however a lot of xenos suppose it, one way or an additional. If they"re holding t-fort, they could suppose you from the west or the east. Do they intend you walk with the sand temple, to the back of t-fort, to kill a solitary boiler? No, they do not. It"s very reliable when it works, virtually brutally so - but it"s very tough to pull off successfully, let alone while obtaining a kill or two. The essential to pulling it off is to move fast, have actually a buddy or two, and also have a long path. You can"t go straight to them, because there"ll be a xeno that"ll call you out, or just kill you. You"ll should have a frifinish or 2 to secure a kill, and make sure you do not get jumped and eliminated - there"s no suggest in over extfinishing if you die in a random edge. LV, Big Red and Ice Colony - this can occupational very well, however on Prikid, it"s a lot sketchier, but through sufficient balls and patience it"ll job-related just too. As a note, you"ll want to be wearing some quicker armour, preferably light, or medium. You deserve to still make this work-related through hefty, yet a solitary boiler have the right to just walk away from you - the oppowebsite of what you want. Here"s exactly how to perdevelop it properly: Figure out where the weakest xenos are (boiler, crit xenos, literally anypoint you can easily kill) Acquire an equally idiotic marine or 2, who won"t fire at your back. Plan your path, and also make certain to skirt as far to the side to protect against being spotted. Commit to it, do not speak, don"t double back. Follow your course, till you discover a xeno. If it"s your squishy, PB the shit out of it, and be as aggressive as feasible. If you kill it, head DIRECTLY ago to your lines, and also try to pick off a xeno that charged in, and is wounded. Make it back alive, or be dead cshed to the frontlines. How this helps:Simple. You walk about, you kill a boiler. Or someone else bring about difficulties. This is an indirect solution and alternative to breaching - if the chokeallude isn"t being gassed, marines are more likely to just walk on in. Simple troubles need easy services. In exercise, you might end up dying before you acquire tright here, or the boiler can live. First instance, shit sucks, you suck. 2nd situation, it might just be enough time to gain the marines to press in. And if it is? Well, you"ve done your task and deserve to pat yourself on the earlier.BODY BLOCKING:Literally the easiest one. Xenos rely on being able to acquire in, execute some damages, and also walk ameans. You make it so they can"t walk amethod, they die. You"ll die or obtain horribly maimed in the procedure, but tright here really isn"t an concern - that was the intent, you recognize. To trade your life for the xenos. This works best against crushers and ravs, seldom Queens. This deserve to be applied to eincredibly xeno, yet those first 2 are the main targets for body blocking, due to their squishness in the case of the Rav, and also their incapability to maneuver easily in the instance of the Crusher. Here"s just how to execute it properly: Figure out wbelow the Rav/Crusher is going, either by watching him repeat a pattern, or guess work-related. Be in a position in front of wbelow he generally ends, or exoften tends past, to easily walk out and obtain in his way Apply repetitive buckswarm PBs to his challenge, and also keep trying to gain in his means if he moves sidemethods Die to FF. Horribly.How this helps:It stops xenos from running.They die.THE ART OF RAMBO:To rambo is to become the physical create of Pushing Like A Fucking Idiot, to overlook any factor or intelligent thought and also percreate aggression unseen by normal mortal men. You disregard orders, you overlook your own will to live to go out and gain kills. Preferably you execute this while overextfinishing right into a flank, however there isn"t any kind of requirements, simply that you go alone. You"ll see Command also, your squad, dead chat, everyone and also anyone complain about Rambos who run off alone to die. Do you treatment around that? No, you"re a Rambo who ran off alone to die. To gain recorded, to make a metarush valid. That is your goal. You aren"t tright here to live. You are tbelow to make xenos mad, you are tbelow to make your squad mad, deadchat mad, to make everyone in existence mad. Why?For the promise of gaining a kill.In a useful sense, going Rambo has no use. You aren"t being valuable. You"re dying without any kind of allude 99/100 times. But you"re going to carry out it anyways, because you desire to Push Like A Fucking Idiot. Here"s how to perform it properly: Find wbelow marines are. Do not go tbelow, at all. Get a kill or be horribly maimed. Repeat until you"re unrevivable.How this helps:It doesn"t.At all. Don"t think you"re some super hero doing this. But, you deserve to kill some newbie xenos preying on solo marines. Your Squad, and it"s useI"m certain you"ve heard disagreements about which squad is finest, how other squads suck, and also exactly how some are so consistently great yet others are so repeatedly bad. Does this apply to you? No. It does not, in reality, it has actually no bearing on what you carry out. They cooperate through your squad, you cooperate via the Colonial Maritime Corps - where the press is, you are. Honestly, you"ll acquire yelled at for not being with your squad, yet one much less PFC really doesn"t matter - it would certainly be better if they thought about you as if you had actually never joined.I"ll provide you a quick read over of how the squads are:Alpha: Horrible new players.Bravo: Awful sweaty players.Charlie: Horrible sweaty players.Delta: Awful very sweaty players.As much as you should be pertained to, any type of squad is fine. Play about with each one, see which civilization you favor in the squad, throughout your play time. You favor one squad"s civilization even more than the other? Play that squad, it"s no big deal. Personally, I pick Delta, because I prefer the people in Delta. Should you pick Delta? If you prefer the human being, yes. If not, no. Simple as. Battle BuddiesWhat"s much better than Pushing Like A Fucking Idiot? Two Kids Pushing Like Fucking Idiots. Or even even more, if anypoint.Getting a team of world that desire to execute the same point as you: Push Like Fucking Idiots, makes you immeasurably more power. Having one additional male isn"t simply making you twice as solid, it"s thrice, if not more. A solo xeno will certainly have actually a lot even more trouble taking care of you two, and you"ll have the ability to melt boilers or anything weak you have to kill as soon as you percreate over extension flanks. For bgetting to, you"ll have an added buddy to push forward if you get knocked down, providing you breapoint room. For body blocking, its double the insurance to make certain it does not gain ameans.There"s two means battle buddies job-related, straight asking them to stick roughly you - there"s nothing wrong asking for a buddy, because a buddy system conserves your life. Figure out who the reputable pushers are in the squad, and also ask them to tag up. Is there a newbie who has actually the chance of being a wonderful certified Pushing Like An Idiot? Then you acquire him, and also teach him the ropes. He"ll come to be the perfect meat shield, he"ll follow you like his life relies on it, and he"ll try to conserve you as a lot as feasible. The second way is dependent on exactly how a lot you actually be aggressive, exactly how a lot you make a name for yourself. By being inherently aggressive, confident, and also by securing kills, you will ultimately gain world who will just follow you without asking you, or you asking them. This is an excellent point, bereason they can not blame you for leading them to their death, bereason they determined to follow you right into hell. This is much better than having to convince them that by dying you"ve done them a business, and the Marine Corps a business. If civilization are following you passively, then that implies even more marines are more confident in adhering to you during breaches, and also over extension flanks - this indicates you can cause even more decisive pushes, more marine majors. All by holding a solitary arrowhead key.Pretty neat, huh? The Foes You Face