An photo from the original Destiny’s Sparrowhead Racing League mode. Bungie/Activision

This story is component of a group of stories called
The Sparrowhead S-10, the initially automobile eextremely Guardian received in Destiny. Bungie/Activision through Destiny Wiki As minor an concern as it may seem, this was among the many annoying aspects of my time with Destiny 2 during a ptestimonial occasion last month. Sure, I was initially content to check out Planet, Titan, Nessus and Io on foot. Each area was a gorgeous new playground to gawk at, and also was complete of potential: What would I find if I strayed from the bconsumed path?

Yet I quickly tired of sprinting everywhere; the scenic jogging path wasn’t quick enough for my liking. You could think that the visibility of quick travel in Destiny 2 mitientrances the Sparrowhead worry, but that’s less true till later in the game, because you unlock fast travel points on each destination as you progress. Without them, I was required to run from area to place — or search for a spot where adversaries on Pikes, Destiny’s armored hovercraft, were hanging out.

You are watching: How to get vehicle in destiny 2

I asked Bungie why Sparrows are so scarce in Destiny 2. The studio shelp that the design decision was a mindful choice, made in light of the truth that the game’s destinations offer much even more to execute than the comparatively barren civilizations of its predecessor.

“There’s the majority of content now that we place in these civilizations — there’s the majority of little offshoots and also bits of history — and also we don’t desire human being just blasting previous it,” Jachild Sussguy, senior environment artist at Bungie, told me.

“And it was finding that ideal balance of when , ideal, and just how a lot we wanted you to walk those destinations,” Sussmale ongoing. “But it was intentional.”

It’s true that Destiny 2 players might miss out on necessary areas or activities if they’re simply speeding from one wayallude to the following. For instance, the white graffiti that marks the location of a Lost Sector is apparent, yet it’s much closer in dimension to the Mona Lisa than to a mural. Yet also if Bungie requirements to encourage players to stop and smell the roses every so frequently, tright here hregarding be a better method to carry out it than depriving them of the (expected) capacity to get approximately quickly.

Being grounded became a glaring worry as soon as I started doing open-civilization activities via other human being in a fireteam. As it turned out, both of my squadmates had been lucky sufficient to have actually Sparrows drop for them. I felt bad asking them to wait about for me, so they zoomed ahead to a Public Event while I followed on foot. By the time I recorded up, they had actually practically taken dvery own the boss. When they sped off to a faraway locale that wasn’t close to a fast-travel allude, I actually decided to leave the fireteam and also resign up with it when they had actually got to their location, bereason I knew the game would certainly drop me near them.

See more: Muppet Babies The Great Muppet Cartoon Show, Muppet Babies

All along, Bungie has been saying that its guiding approach in developing Destiny 2 is “finding the fun,” and finding it directly in the game. But the Sparrow problem is the opposite of fun, and also it’s an unrequired error on Bungie’s part. The instance is even even more frustrating bereason players have actually no recourse other than to hope that a Sparrow drops for them at some allude. At least they have plenty of endure with praying to RNGesus by now.