Mario’s journey in Super Mario Odyssey is a true epic, leading him via practically twenty total new Kingdoms, each beautiful and also unique in their very own method. As our adendeavors through Cappy & Co. involved a cshed, it’s time to reminisce about what we enjoyed—or didn’t—around each. Here are our thoughts on how eextremely kingdom in Super Mario Odyssey forms up.

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Scurrently Kingdom

A boring level via an even even more boring name, I just can’t gain right into the Snow Kingdom. I intend I can, in that, I can accessibility it whenever before I want bereason I have actually sufficient Power Moons, but interest-wise, it’s dead to me. The play location seems substantial yet it’s actually pretty small, and the scurrently renders it feel featureless and also dull. I am not a fan.

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Sand also Kingdom

I’m a little torn on the Sand also Kingdom. It’s cute, yet it’s also hefty on the “benevolent social tourism” Nintencarry out seems to be so fond of, built on a Dia de Muertos theme obtained from Mexihave the right to society (through a few non-canon flourishes like Maoi-motivated statues and Egyptian style pyramids). I’m not certain how to feel about that part of the level, however the Kingdom does have at leastern one redeeming feature: as Breath of the Wild taught us, tbelow are few points as fun as sand also surfing, and also in the Sand Kingdom, of course, there’s chance almost everywhere on the backs of the Jaxi. So it has actually that going for it at leastern.

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Cloud Kingdom

Mario’s visit to the Cloud Kingdom is really too short to have actually much of an opinion on. It’s a nice, short pilgrimage to his first showdvery own via Bowser, and also a pretty one at that. But that is all.

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Cap Kingdom

The Cap Kingdom is neither negative, nor great. It sits specifically in the middle of meh. That being said, it does have at leastern 31 Power Moons, so it’s not fairly as useless as the Cloud Kingdom. Likely based on London or one more English tvery own, it has actually a details cdamage, but it’s too dark and also misty for me to desire to visit for extremely lengthy. I guess it retained a lot from its resource material.

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Lake Kingdom

The Lake Kingdom is pretty, however a bit small, and also the change in between the water and the lake’s inner plaza can be a pain in the butt. On the bappropriate side though: mermaids. It’s additionally the initially level wbelow Mario have the right to capture a Cheep Cheep, one of the funnest revolutions in the game.

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Lost Kingdom

Something about this Kingdom reminds me of Yoshi’s Island also, many most likely the palm trees, and well-off tropical color palette. Mario doesn’t stay in this level long, only collecting 35 complete Power Moons, so there isn’t a lot to go on in terms of ranking, however visually at least it’s entertaining to check out.

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Ruined Kingdom

This level doesn’t serve a lot of a objective external of a major boss fight, yet oh, what a boss fight it is. It’s not especially difficult (namong the game is, really), however the Kingdom’s spooky environment is somepoint to be skilled, and also the gigantic dragon is a refreshing visual change of pace both for the game and also the whole series.

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Moon Kingdom (Dark Side, Darker Side)

These levels shed some points through me for being so dark and empty, yet win them ago with some of the cooler bits, like the purple coins, which resemble Star Bits in this Kingdom (an adorable homage to Super Mario Galaxy). I also enjoy Mario’s loose relationship with gravity as he walks on the surconfront of the moon and also, let’s confront it, transdeveloping right into Bowser is one of the the majority of shocking but awesome components of the whole game.

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Metro Kingdom

The verticality of this level is fun, however the overall architecture has actually changed exactly how I view Super Mario forever before. Based on Mario’s first-ever appearance in the original arcade Doncrucial Kong, New Donk City of the Metro Kingdom resides in cshed proximity to the Uncanny Valley, wright here throngs of too-human-for-my-comfort yuppies crowd the sidewalks, slick foyers, and also lawns. Worse, Mayor Paulina looks anime while Mario still resembles more of an Amerideserve to cartoon style, and also the inconsistency, yet insignificant, drives me up a wall.

That being shelp, it’s hard to deny that the Kingdom functions some substantial game highlights, consisting of the Donessential Kong 2D throwback level and Mayor Paulina’s performance with her band also. That fireworks show is pretty awesome too.


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Cascade Kingdom

They say you shouldn’t go chasing waterfalls yet in this level I certainly imply it, bereason you have the right to do so on the ago of a huge dinosaur. This Kingdom, as one of the earliest, is extremely short, but you really can’t beat the scenery. There’s literally a waterfall going with the rib cage of a Triceratops. That’s some fancy Flintstones shit.

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Wooded Kingdom

This people is pretty cool anymeans because it’s a wooded robot utopia and I am a sucker for all things set in the woods. I also love that tright here are basically two levels, the canopy and also the woodland floor. But the icing on the cake is definitely the soundtrack, which has the swinging cowboy edge of a Clint Eastlumber movie. It’s a fun one to visit simply for the music.

I’m also a large fan of the finish boss, the flowers-obsessed robot saucer, Torkdrift. What’s it via Nintenexecute and flowers, huh?

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Bowser’s Kingdom

The the majority of lavish and also among the the majority of beautiful of all the Super Mario Odyssey levels, Bowser’s Kingdom is built greatly on historic Japanese architecture and visual themes, consisting of pagodas, tiled roofs, and traditional Japanese castle featuring a moat, tea house and garden. There’s also a Jizo statue (the statue create of Mario’s tanuki suit from Super Mario Bros. 3) that Mario have the right to transcreate right into. The Kingdom’s market is likewise detailed as “Hanafuda cards”, an homage to Nintendo’s beginnings as a trading card agency. How cute is that?

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Seaside Kingdom

I like the Seaside Kingdom in certain bereason it feels choose a vacation on the French Riviera: sand also, surf, warm sunlight. It’s almost a beachside postcard. All it demands is the bottle of Corona. There’s even a game of volleyround by the shore.

Even much better is the reality that with that Glass Tower and also the Gushens, which sfinish Mario high right into the air with a burst of water, you can get an amazing check out of the totality landscape.

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Luncheon Kingdom

I’m an quickly amused woman of easy tastes: I choose food and also bright colors. The boss fight of Luncheon Kingdom, which sees Mario dodging food and bird bile in a large food preparation pot, is delightful, but arguably the ideal function of the level is those corn cobs that serve as rolling logs over the soup-lava. The Luncheon Kingdom additionally allows Mario to transcreate right into the iconic Hammer Bros., one of the much better Super Mario Odyssey moments for the nostalgic Nintenexecute fan, and also into among those Lava Bubbles, for a surreal moment of retro WTF.

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Mushroom Kingdom

It seems fitting, someexactly how, that the finest level in Super Mario Odyssey is basically a Nintenperform Disneyland also. I acquired exceptionally lucky—someexactly how I regulated to gain through the game without any kind of spoilers, so the Mushroom Kingdom was a glorious surpclimb. Even luckier, the big disclose came while both of my sisters, with whom I played the original Super Mario 64, were visiting, so we got to relive those memories together. I couldn’t believe how perfect some of the Kingdom’s smaller sized details are. From Peach’s Castle, to Yoshi’s roofpeak egg, the blocky old Mario costume, also the music cues: heck, there’s a specific replica of the courtyard that when resulted in the haunted mansion, and also they even swapped the Power Moons for Stars. It’s perfect in eextremely means.

Holly Green is the assistant editor of Paste Gamings and a reporter and semiprofessional photographer. She is likewise the writer of Fry Scores: An Unofficial Guide To Video Game Grub.

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You deserve to find her job-related at Gamasutra, Polygon, Unwinnable, and various other videogame news publications.