Movie goals, in order of importance: Uses an optimal character: Whip guy (or John Morris) As quick as feasible Does not take damage, because it doesn"t conserve any type of time Hoards also many crystalsPlays fine in Gens 9.5, and also more than likely others.This run is 3 minutes 28 secs much faster than Exilant"s 31:04, however it isn"t really a fair comparison, given that that run is horrible and also ours is all kinds of awesome!
You can acquire the strongest weapon (blue whip/green spear) and also special subweapon (blue snake/green explosion) either by picking up a book which provides it to you regardless of what level weapon you have actually, or by picking up 30 crystals / bags as soon as you have the second strongest weapon.While you have the strongest weapon, picking up the subweapon you currently have will give you the unique subweapon.
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All bosses have actually a minimum of 31 frames in between hits. Both personalities deserve to assault faster than this.The boss must have actually much less than 0 health to die. In other words, a boss with 100 HP takes 11 hits to kill with the 10-damage blue whip.Bosses, with the exemption of Armor battler and also Elizabeth second form, take half damage from subtools.
Basically: Whip guy walks 1.5 pixels (1 pixel 128 subpixels) per framework. Both personalities jump ~1.5323 pixels per frame, assuming flat ground. Spear dude walks 1.625 pixels (1 pixel 160 subpixels) per framework.In-depth explacountry. Prepare for some math:Jumping is equally quick for both characters, and starts out at 1.5 pixels per framework. After the peak of the jump, the character starts to accelerate (in violation of all laws of motion), 2 subpixels per frame^2. At the finish of the jump the rate is actually higher than Spear dude"s walking speed.The suppose rate of a jump on a flat surface, which lasts 37 frames, is ~1.5323. Whip guy gains 1.195 pixels (0-1 frames) every jump, however Spear dude loses 3.430 pixels (2-3) frames.This leads to what you see in the movie, that Whip guy jumps approximately like a moron, while Spear dude is more or much less glued to the ground. Whip guy deserve to pick up crystals without losing time, and usage them liberally. Spear man, who demands axes the many to boost his low damage, cannot get them quickly.Swinging is much faster than jumping in most situations, by a number of frames. Since it is faster in the finish and basically stands still in the start, swinging is only valuable when you deserve to perdevelop the majority of a swing. How many type of frames a swing need to be "held" for optimal rate varies depending on ceiling height. Under optimal conditions, the speed is around 1.7353 pixels per framework.
Spear dude is even more likely to develop lag than Whip male. One guess is that this is bereason he always has the flaming extra sprite on the display. The green explosion is practically guaranteed to produce lag, while the snake is not.Besides the evident stuff, high-jumping deserve to help reduce lag, as deserve to ducking. Swinging rises lag, specifically when your hitbox overlaps via a boss, even if the boss is not vulnerable at the minute. Turning about swiftly via Spear dude does not display screen the flame sprite, which periodically helps.
We taken into consideration taking damages at a few areas. However, we reached the conclusion that it does not save any time. The obvious delay is the "I"m hurt!" pose, however it have the right to be lessened by "jumping into" the damage.The much less apparent ones are: Fighting the following adversaries (in the worst situation also the boss) through weaker weapon For spear dude: additional jumping to collect crystals for weapon power-up Weapon power-up pausage, about 25 frames Life-refill sequence at the end of the stage
You jump slightly better if you use a subweapon on your means up. This is why you periodically see us throwing axes at nopoint.
There is one framework once you land also from a high-jump wright here you deserve to perform another high-jump without charging. You have the right to also "save up" a charge by ducking for a while and also then later on land also from a regular jump to percreate an instant high-jump.
You are inbreakable to everything (everything!) during a swing or a high jump. Okay, other than falling right into holes. All (all!) video game personalities have a natural weakness versus holes. Okay, other than Epsilon Eagle.
Both Whip man and Spear dude deserve to hit points behind them once attacking. This strike comes out slightly prior to the strike in front of you, which have the right to be advantageous.
When you land also from a high fall, you usually duck for a while to take a break. This can be avoided by utilizing an attack which ends at the exact same time you hit the ground.
You cannot acquire hit by enemies after they have actually been hit, until they are vulnerable aacquire. You can not, yet, stand inside them and also hit them aobtain on this structure to proceed passing via.
You can just land specifically on the measures on the staircases. You can use this to change forward instantly by landing between two steps, also if you are not planning on going up the stairs.If you are going up long staircases, by walking 1-2 frames in the stair prior to you jump, you deserve to land one action even more up.It is feasible to land also on the very last step of a stairinstance (the one on the same height as the floor it"s leading to) and walk one step up right into thin air.
It is feasible to zip up or best if you control to gain stuck under a platdevelop. This is supplied for some minor increases throughout the run, watch if you can spot them.
If you attack up/dvery own in the time of a jump, and also the animation does not finish before you land, and also you jump on the initially feasible frame, you cannot attack through your weapon throughout jumps. This condition persists till you execute not jump on the first possible structure. (This is of course even more annoying tha valuable.) You deserve to use your subweapon, if you do so via Whip male, he will certainly usage both his subweapon and also and upwards whip at the same time. (What?) This strike comes out slightly much faster than a normal assault.
The Konami code is gotten in to unlock Expert difficulty. After you have actually unlocked it, you likewise need to enter the alternatives and also actually pick it. While tbelow, we additionally revolve off the demos, which saves a few hundred frames per level.
All candles give weapon upqualities, unmuch less there"s already a weapon upgrade present on the display screen. For Spear dude this is a difficulty, given that he doesn"t choose jumping, but demands a crystal on the next display for the zombie.
The book offers the strongest weapon immediately - no freezing and blinking! This is where Spear dude gets ahead by skipping all of 1-4.
It is preferable to get the hellhound to breathe fire. Even though you cannot attack him with your continuous weapon throughout that time, his howl creates silly amounts of lag.Spear dude has actually a very one-of-a-kind solution for this boss fight. The axes hit twice (going up and also down), with worse damages on the second hit. The second hit deserve to be "overridden" by hitting with the spear at the same time. The high jumps are the fastest way to escape from the flame breath.
Two cool swing tricks in this room for Whip man. Previous versions had actually much slower services. Spear dude gets both a subweapon moved jump and a pre-charged high-jump.
After a lot of tries we obtained previous the mace skeleton without being hit via Whip guy. Tright here is only a 1-2 framework window for this. Previuosly we were compelled to kill him.
You don"t get regulate until you reach the peak of the stairs.The Armor battler has to be manipulated to continue to be in the edge like he does in the Whip movie. Normally the first point he does is to jump out to the middle of the room. Eextremely time he loses a body component, the delay in between hits is 41 frames rather of 31. This have the right to be avoided if he is in the air throughout this hit.When the boss dies, he demands to straighten his legs before he can kneel down and explode. It is crucial to kill him in a state where his legs are currently cshed to right, such as once he lands from a jump. The last hit is delayed in the Spear dude movie because of this.
Due to the fact that Spear dude is a weakling, and the axe has actually poor horizontal variety, we adjust to the boomerang. It works wonders on the bulls bereason their invulnerability between hits is so brief.The spitters at the finish cause lag if you kill them, so we make certain they don"t show up in front of us.
Three subboss fights, all of them have somepoint exciting to show.The initially subboss always shows up on the opposite side of the screen as soon as you hit him. Or does he?The second subboss is allergic to axes. He backs up till he falls of the finish of the civilization.The 3rd subboss does not gain a lot screen time either.
This "room" was hell through Spear dude and took us forever before.The bone snake not just creates lots of lag but also hits you also after you smack him in the face. Taking damage is not an option because the unique subweapon is needed for the boss.
Whip male deserve to reach the bulls from above to minimize lag a bit, Spear dude can not. At least not as lengthy as he has the green spear, which has actually slightly shorter reach than the normal spear.
This boss tactic for Spear dude is exceptionally cheesy and also quick, but leaves him entirely drained of crystals. It must be detailed that the green explosion does not damage every little thing on screen: the green shrapnel actually hregarding hit the enemy. Maybe all the collision checking is what"s producing so a lot lag?For whip man, there"s a little bit even more job-related associated, but nothing difficult. He also uses up most of his crystal stack. Luckily for both tright here are 2 autoscrollers in the following phase wbelow you can fill up.Taking out all sections of the boss provides him disappear quicker. Thanks to all the human being that pointed this out to us.
Spear dude is low on crystals throughout this and the following rooms, many opponents cannot be eliminated quickly via only the spear. The 2 autoscrollers assist in stocking up.
Whip male hregarding swing through an added room, yet Spear dude goes directly to the subboss. About which there is nothing much to say.
The medusa heads are almost extinct after the slaughter in 2-4. Because they are an threatened spieces, Spear dude decides to dance rather.
This boss is special. It has actually 24 HP eexceptionally "round", once it zooms up on the display. Surplus damages from one round is not tape-recorded to the next one.Whip guy manperiods to hit 25 damages (whip, whip, half-damages axe) before the boss even assaults.Since of Spear dude"s lower damage output the boss escapes from the screen and also about a second is shed between eexceptionally round. He gets a nice combo on the final round though.The fatality computer animation is exceptionally laggy. Also the spinning tower is buggy.
Sword skeleton = aggravating. If he starts to assault, he takes two hits rather of one. If he is not eliminated, he is pretty much guaranteed to interfere via the 2 last jumps.
Whee! Stanski tipped us off about this bug, however didn"t understand any method it might be supplied. That didn"t speak us for long. :) We take into consideration this among the highlights of the run.
The subboss does not twirl his point, whatever before it is, till you attack or obtain cshed sufficient. Attacking with a subweapon is the fastest way to acquire him to start, the sooner he does that the sooner you deserve to cshed in and end up him.
Here is the first place we considered taking damages. However before, we uncovered a far better method to manage the spinning axes. Hitboxes... so glitchy...
Whip male crushes every little thing in his path. Spear dude takes a more mindful approach.
4-11, Gear steamer boss
This boss is scary: he starts out with 4352 HP! It slowly decreases as he assembles and also is 192 when the fight starts though. The boss decides what to carry out greatly on his current HP. It goes from: throwing gears -> "swim" -> spin horizontally -> sprint -> go large -> jump and impale head in ground.Whip guy:At last the extra damage from the whip swing (16 compared to 10 usually) involves excellent use. The first swing conserves one hit, the next two swings conserve an additional hit. The problem is that swinging frequently creates lag at this boss. We additionally made 1- and also 2-swing versions, which are just 6-7 frames slower, even though they have to hit an extra time.We have actually a version which is 7 frames much faster than the movie you watch on the next to last hit, yet 15 (!) frames behind on the last hit... Yeah.All in all we made 11 optimized versions of this boss fight, via different strategies.Spear dude:Spear dude has to hit the boss 25 times instead of 18. Ungh. He does not have to issue around which mode of assault to usage though - the axes give fifty percent damage here also and also is commonly not worthwhile.When the level ends, if you high jump so that you finish up above the screen, you shed your jumping downward attack in the next level. (What?) So we had actually to skip that from the playroughly at the end.
Despite the scary-looking explosion, the pollen from the roses does not damage the player. It just reverses left and best on the controls.
The chandeliers deserve to be made to fall earlier by attacking them. This is just accessible to Whip man. (Actually Spear male have the right to use the axe, yet that is sreduced than just walking approximately them.)
The routes diverge right here depending upon which character you are playing as, and also converge aobtain at the subboss 3 rooms later on.
Spear: Luck manipulation is needed to acquire the harpies to show up at the ideal time, from the appropriate direction, and also to not have actually them lose their heads which reasons hefty lag.Whip: Lots of swinging below. We experimented till we discovered the interval of reattaching the whip with the highest suppose speed.
Spiral staircase. Gravity works to the benefit of Spear dude below.
5-6, Armor subboss
This boss, choose his cousin previously, deserve to be killed by making him back off the end of the human being through the axe assault. Unfortunately the exit does not open this method and also you are then trapped in this room forever. :(If you kill him while he has his arm outstreched, the location it populated will proceed to be dangerous until the boss totally explodes. For this factor it is much better to slightly delay killing the boss, so he has actually time to retract his arm.
This boss is distinct in that Eincredibly assault does the very same amount of damage. The pausage between hits is 32 instead of 31.Other than that, not much to say. Only the rate in the last round matters, so we play approximately in the others.
The boss is not incredibly amazing. It is important to kill it over among the floating platdevelops, so that it lands sooner to start its fatality animation. Unlike the exploding pollen in 5-1, these hurt you.
Keeping among the crows alive spares us from some lag. They go up in processor power-consuming blue flames when they die.
By cramming in 5 whip swings and also one zip in this confmaking use of room we controlled to conserve about 30 frames for Whip male. The numerous stairs are also helpful for shifting forward a little.
The boss from phase 1 returns! This time his mode of assault is leading to 1-3 frames of lag eexceptionally time he explodes.
Boss mayhem! Three refights! And Death! (And later Elizabeth! Twice! And Dracula! Trice!!)The returning bosses have halved life (or actually you perform double damage), so some of the techniques are different than what you observed previously. Death is a significant push-over (only 48 HP) in this game.
Elizabeth, then. Her initially create has 256 HP (the the majority of in the game!) and takes half damage from subweapons. Therefore and how stationary the boss is, our strategy consist of killing it in the head till it dies.Elizabeth"s second form has actually 40 HP and also takes full damage from subtools. Hmm. She additionally only takes damages from the last assault of eincredibly round.The previous movies of this game supplied the boomerang to hit her as early on as possible eincredibly time she manifested. Tbelow are 2 problems through this strategy: The boomerang does pitiful damage. The axe deserve to hit her just as quick and also twice as tough. Whip male can hit her on the first framework she materializes anyway, and Spear dude 3 frames later on.In other words, if we"d had more axes below for Spear dude, that would certainly 3 frames per axe.
First form: totally boring, and also there is no means to speed it up. The time in between each hit is collection in stone (332 frames). Since the initially develop has 48 HP, Spear dude has to execute 2 more hits than Whip man, and he loses a tremendous amount of time.2nd form: Some fatality copy, additionally 48 HP. As you can watch he doesn"t die until he finishes his present assault, even if his HP is gone lengthy prior to that.Third form: for some factor, he turns right into a snake dragon. It never before helps. The dragon has actually three forms, which in order shoot sickles, fire, and also bones. Amount of HP is 144. The graphical impacts once he gets hit and streches creates a lot of lag, which we didn"t uncover any type of way to eliminate. Tbelow was for some factor slightly much less lag if fighting him on the left side of the display screen compared to the appropriate side.
The graph need to be construed as "How a lot ahead is Spear dude?".We think it"s rather remarkable that Whip male came out on peak considering his reduced walking rate, a long extra room in 3-4, vertical steras like 4-5 and also 5-5, the second boss, etc. It was only in the 3 last boss-hefty rooms that he controlled to catch up.
Better lag regulate throughout the run. We did not think of twitching via Spear dude to remove the flame from the begin. It is a lot easier to regulate lag in the brand-new Gens 10. Finding the genuine subpixel RAM position. The one we uncovered just functions in scrolling rooms, as soon as the character is in the middle of the display screen. Optimizing this can possibly conserve some single frames here and also there. We did not uncover the fastest approach to go up stairs until phase 3. In 4-7 through Spear dude, he inexplicably exited the level 1 frame faster if he had his back turned to it. Perhaps this is usable in other places. Use the subweapon-pushed jump to gain the red sphere with Whip man more regularly. Doh.
The stair moving in 1-2 have the right to possibly be boosted. Dammit has a far better Hellhound fight in his WIP movie. Perhaps Armor battler have the right to be manipulated to time his jumps to once he loses body components. His position once he dies is much better for Whip male than for Spear dude. For both characters, the floating eye in 3-2 can be passed via using a downstrike and the hitstun trick mentioned above. zggzdydp says this saves approximately 20 frames. For Spear dude, it is likely faster to jump up the stairs in 3-6 than to high jump. For Spear dude in 4-5, zggzdydp claims it it much faster (by ~4 frames) to high-jump to the first platform. This is not what our tests showed, yet we can of course be mistaken. The Spear dude Gear steamer fight can most likely be improved in the component where the boss jumps for the first time. The Spear dude recomplement against Gargoyle can be improved one framework. Eextremely added crystal you pick up through Spear dude saves specifically 3 frames in the second Elizabeth fight. There are some crystals you deserve to pick up in less time than this. There are some crystals we offered that saves much less time than this. We supplied 2 crystals to spice up the autoscrollers. Using an axe crash in the initially Elizabeth fight saves 4 frames, if you deserve to obtain the extra axes.
Dan_, Mazzeneko, Mechuyael, Frenom, Titus Kwok, Sir VG, pirate_sephiroth, eternaljwh and everyone that posted happy words in the Bloodlines topic.Thanks to JXQ, zggzdydp, and Dammit for (probably?) keeping the spear run secret.Thanks to Upthorn for Gens 9.5 and also to Maximus for TAS Movie Editor.Special many thanks to Stanski, for a good Spear dude speedrun on SDA and providing feedago on our progression.
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Truncated: If you think this took a lengthy time, take into consideration just how lengthy it would certainly have taken for one perkid... at leastern if that one perchild had actually been me. Having a partner really helped, both for sharing the workpack and for motivating me to soldier on once I hit a stumper. Having two runs made it easy to job-related in parallel. Also I feel our skillsets complemented each various other well. All in all it was a fun time! I hope you reap the result!VANDAL: I had most fun functioning on this job which was mainly because I had the ability to work-related through someone. Sure, it took longer but it certain made the runs extra one-of-a-kind. In the future, I hope to work on Bloodlines again via, most most likely, Truncated however that won"t be for a while, at least on my part. Here"s hoping you guys reap as it took even more than a year to finish. See you all later.NesVideoAgent: Hi! I am a robot. I took a few screenshotsof this movie and put them here.I"m not certain I gained the ideal ROM though. (I tried Castlevania - Bloodlines (U) .gen, which was the closest complement to what you wrote.) Well, below goes! Feel free to clean up the list. mmbossman: Accepting this, alongside its companion, for being all kinds of awesome. Since tright here are distinct layouts of play and also a number of differences in the path taken, I watch no factor to not have both Spear Dude and Whip Guy join the nlinux.org household.ShinyDoofy: Processing...