From: Hinterlands Healer, in redcliffe village, obtainable after cshedding the fade rift at entry to redcliffe in the time of hush whispers story quest
The healer needs particular herbs in order to treat injured patients.
You are watching: Dragon age inquisition in the elements last cache
Bring herbs to the healer. (2 Spindleweed, 4 Elfroot)
If you have the herbs currently, the pursuit can be handed in straight away.
In the dialogue via her, you have the right to obtain some extra rewards by convincing her to go to the Crossroads. The dialogue options, and rewards linked with, are:
The inquisition cares: (Character race specific) (Solas+, Cole++, Cassandra+) (+50 Influence, +1 Power)
Cassandra: (Cassandra++, Cole++) (+50 Influence, +1 Power)
Solas: (Solas++, Cole++) (+50 Influence, +1 Power)
A rare therapy (reward: +40 Influence)
From: Hinterlands Healer, in redcliffe village, accessible after closing the fade rift at enattempt to redcliffe throughout hush whispers story quest
The healer requirements particular herbs in order to treat injured patients.
Bring herbs to the healer (2 Crystal Grace, 5 Spindleweed)
If you have the herbs already, the quest can be handed in right amethod.
A soul in the lake (reward: +40 Influence)
From: Storyteller in centre of redcliffe village, easily accessible after closing the fade rift at entry to redcliffe during hush whispers story quest
A storyteller mentioned a heart in a surrounding lake. If available a blood lotus, the soul apparently provides a favor in rerotate.
Take a blood lotus to the lake
Fast travel to top lake camp, climb the nearby hill to reach lake luthias, pick a blood lotus beside the water (if you perform not have actually one already), and place it in the bowl on the short pier. A sword will raise ominously from the bowl, that you deserve to loot.
Agarian apostate (reward: + Influence, +1 Power)
From: Widow Maura (in a shack to the South of the outskirts camp)
Templars eliminated an elven farmer, suspecting he was an apostate, and also took his wedding ring as a prize. The farmer's widow desires them eliminated and the ring returned.
Recover the farmer's ring from the templars
At the indicated location, you'll find a pair of templars waiting. Ambush them from the high ground nearby and they won't also acquire a opportunity to move. One of them will be holding a letter that leads to quest: templars to the west. The various other will certainly drop the ring you need.
Return the ring to the elven widow
Head earlier to the widow's hut and also hand over the ring.
If they are in your party:
The search is now finimelted.
An advanced treatment (reward: +40 Influence)
From: Hinterlands Healer, in redcliffe village, easily accessible after closing the fade rift at entry to redcliffe in the time of hush whispers story quest
The healer requirements particular herbs in order to treat injured patients.
Bring herbs to the healer (1 Royal Eflroot, 6 Elfroot)
If you have the herbs currently, the quest deserve to be handed in directly amethod.
Aposays in Witchwood (reward: +200 Influence, +2 Power)
From: A loot pouch to the South East of outskirts camp
Fighting in between apostate mperiods and rogue templars has actually thrust refugees from their houses and intimidated everyone in the area.
Search Witchwood for the apostate stronghold
Quick take a trip to the crossroadways village, and head north-west through the tunnel in the direction of the mage stronghost of witchhardwood. Take treatment of any kind of mages and templars you uncover on the means. It is in a cave to the north end of witchwood, follow the trail of adversaries, and look for the cave icon on the map.
Deal through the apostates
Kill everyone inside via your morally superior party.
Location of mage stronghold
Bergrit's Claws (reward: +80 Influence)
From: Keep in mind on ground at abandoned campwebsite, up hill to west of redcliffe farm camp
A hunter named Bergrit was out trying to find big bears in order to collect their cregulations, which show up to be of considerable crafting value. It may be wise to pick up where he left off.
Cregulations found (3)
Quick travel to woodland camp, head south-west, and search the location for Large Bears. Regular bears will not suffice. Once you have all three cregulations, pursuit complete.
Blood brothers (reward: +40 Influence)
From: Letter (in a shack to the SW of outskirts camp)
A templar has left a note for his apostate brvarious other, challenging him to a fight.
Go to the place mentioned in the letter
When you arrive, you'll discover the dead body of one of the brothers.
Loot the body
On the body, you'll find a decent sword. Quest over.
Company arrangements (reward: +50 Influence)
From: Letter on body to the North West of dusklight camp, to finish search you will should have the ability to reach Redcliffe village, accessible after cshedding the fade rift at enattempt to Redcliffe during hush whispers story quest
A letter discovered on a templar corpse suggests that someone called Tanner is privately doing business via the templars.
Confront Tanner in Redcliffe village
Find Tanner at the marked location in Redcliffe village.
In the dialogue via her, you can challenge her in different means. The dialogue options, and rewards linked via, are:
You can carry out better with us: (+40 Influence, +1 Power, +Agent)
Cassandra?: (Solas-, Cassandra++) (+40 Influence, +1 Power, +Agent)
Varric?: (Varric+, Cassandra-) (+40 Influence, +1 Power, +Agent)
Conscientious objector (reward: +40 Influence)
From: Letter on body alongside the tempter burns landnote in dwarfson's pass, to the eastern of dwarfson's pass camp.
A letter uncovered on a corpse suggests that his brvarious other, an isolationist mage, is hiding out in a cabin northwest of the crossroads.
Find a key to the cabin
As soon as you find this search, you'll obtain the key.
Go to the cabin in the highlands
The cabin have the right to be uncovered in Witchhardwood to the north of the top lake camp. Opening the door will cause a summoning circle, spawning a terror demon. The demon drops an magnified amulet of magic upon fatality.
Deep trouble (reward: +400 Influence, +3 Power)
From: Key found at optimal of grand woodland villa, to the far southern of woodland camp, on balcony next to room through the mercenary leader
The carta are setting up a red lyrium mining procedure in the hinterlands via the help of local mercenaries.
Seek out and also remove the carta leader in Valammar
Valamaar's entrance deserve to be uncovered to the southern of upper lake camp on the next to the shore of lake Luthias. When you obtain close to it, you'll spot dwarven forces guarding the door. Wipe them out and open up the door to head into Valammar correct.
A dwarven archer will be patrolling the bridge for you to attend to. Attacking will sound the alarm for the rest of the opponents in the location. So be all set to address even more inrushing pressures. Clear out the little cave to the left of the huge stairs initially (you'll be coming back right here with the barred door later on, so it provides life easier). When it's empty, retrace your actions and climb the stairs.
A couple of archers and a warrior will be waiting above. Through the first open door on the left right here is a bash spot for a warrior to break through. Inside, you'll find a pitch grenade recipe for your apothecary. The second door alengthy the course will certainly be locked, so open it up through a rogue for some loot and also codex entries.
More on, you'll run right into darkspawn adversaries. These have been arising from the tunnels under Valamaar and also will be scattered around the rear of the location. The dwarf pressures will certainly be engaging some of them in fight as well. Descend the stairs, clearing adversaries in the way and open up the door at the base of them. Inside will be the carta leader you're trying to find and also a number of of his guards. Be cautious not to gain bunched up in the doormethod, as that have the right to cause the majority of pain on your part. Once he and his men are dead, the quest is over.
East road bandits (reward: +80 affect, power +1)
From: Recruit Belette (NE of Crossroadways village)
Bandits are attacking refugees along the King's Highmethod east of the crossroads.
Dispense with the bandits on the road to the east
A basic extermination mission this one, travel to the location shown and also kill all the bandits you deserve to uncover. The last group will certainly most most likely be the ones neighboring the nearby camp website, so make sure to clear them out as well.
Failure to deliver (reward: +40 Influence)
From: Note on ground to the North West of upper lake camp
A letter discovered on a dwarven corpse speaks of a package shed somewhere close to the river north of the farms.
Search the river for the package
Look approximately marked location utilizing progressed search to find the package.
Farmland security (reward: +Influence, +1 Power)
From: Dennet the horsegrasp to the west of redcliffe farms camp
Bron believes building a collection of watchtowers in the location would certainly warn farmers and also refugees of incoming strikes.
Stop through Bron
Head into the hut and also ask Bron around his plans.
Watchtower places noted (3)
Now you should head to each among the marked points and also claim the spot.
Complete the "Watchtowers in the farms" operation at the battle table
You need to quick take a trip ago to haven and also complete the forced procedure to actually construct the towers.
Inform Bron that the watchtowers have been built
Once the procedure is finish, return to the Hinterlands to tell Brom the work is done.
(Solas+) if in party
Flowers for Senna (reward: +80 Influence)
From: Widower, in redcliffe village, obtainable after cshedding the fade rift at entry to redcliffe in the time of hush whispers story quest
An elderly widower visits his wife's shrine annually, but the fighting between the meras and templars has prevented him from making the pilgrimage.
Take flowers to Senna's shrine
Fast take a trip to the woodland camp, and also head up the hill to discover the grave, handling any type of bears and mabari on the method.
Return to the widower
Tell the widower of the good news.
Hinterland who's who (reward: 80 Influence)
From: Note on ground in little alcove at ago of of old simeon's cave (rift location)
A hunter appears to have actually been mauled by a bear and passed away in its cave. According to his letter, he was trying to gain sufficient of something to help. He should have actually been desperate.
Take the hunter's letter earlier to his family
Fast travel to Redcliffe farms camp, and also head north-west to the area, to post it into a mailbox.
Hinterlands drakerock survey (reward: +30 Influence, +1 Power)
From: Requisition Officer (any campsite)
The university of Orlais has asked for drakerock and also iron samples for a geological survey of the Hinterlands.
Required: 10 iron + 5 drakestone
Iron is extremely prevalent and can be found roughly the majority of rocky terrain and also cliff areas of the Hinterlands. Drakestone is slightly rarer, however is typically uncovered in and approximately caves in big quantities in the Hinterlands location. If you pick up products as you go, it won't take long to reach the quota. Rerotate to a requisition table to collect your reward.
Hinterlands tapestry requisition (reward: +80 Influence, +1 Power)
From: Requisition Officer (any kind of campsite)
Orlesian nobles are clamoring for tapestries with an Inquisition layout.
Required: 5 velveteen + 4 decorative gems
The tapestry items deserve to be discovered by defeating templar soldiers in the Hinterlands location. They drop decorative gems rather regularly and also will occasionally drop velveteenager. Return to a requisition table to collect your reward.
Holding the Hinterlands (reward per camp site claimed: Influence +50, Power +1 )
From: The Inquisition
Establish camps to hold the Hinterlands and assistance Inquisition activity in the area.
Camps established (6)
Quite a basic search, if a little time consuming. All you must carry out is to take a trip to each of the shown camp sites on the map and also case them. This enables quick take a trip in between camp sites and also will certainly make your expedition far quicker and also much easier.
Horses for the Inquisition (reward: +50 Influence, +1 Power ) *Make certain to have actually Cassandra in your party to maximize rewards
From: Appears immediately after completing farmland also security and trouble via wolves sidequests
Master Dennet will carry out the Inquisition through the best equines in Ferelden, yet not until his farmers are guaranteed safe go back to their lands.
Convince Dennet to administer horses to the Inquisition
Now that both sidesearches are finished, we must go have actually a talk to the equine grasp. Head to the farmhouse from the redcliffe farm camp and engage him in conversation. When he talks about providing you the equines, you have the right to ask him to sign up with the inquisition.
"Cassandra?" (+1 Power, +50 Influence, +Agent)
Looks choose you've gained a brand-new stablegrasp. With that, the Inquisition has equines and also the quest is over.
Hunger pangs (reward: Power+1)
From: Refugee hunter (at Crossroadways village)
Wild rams live in the hills near the Crossroads. Their meat could expect the distinction in between comfort and also starvation for the refugees.
Required: 10 ram meat
You deserve to head to among the marked places to hunt rams or simply kill them as you spot them (they are plentiful in the Hinterlands). Just make certain to loot the bodies when they die to pick up the meat. If you hunt in the noted locations, the rams will certainly regenerate quite rapid making the project faster. Use abilities to bring dvery own the rams conveniently. This will avoid having actually to chase the rams throughout country as they are rather rapid.
Give ram meat to the hunter
Rerevolve to the hunter at Crossroads village and offer him the meat to finish the side-quest. (Solas+) if in party once side-quest completed
In the facets (reward: +80 Influence, +1 Power)
From: Recruit Whittle, north-west of Crossroadways village
Apostate meras have supply caches hidden in the location. The provides might aid safeguard refugees from the aspects.
Find five apostate caches (5)
Travel to each of the 5 areas, and check screenshots for each precise area. Locations are in relation to Dwarfson's Pass Camp.
North-west: Next off to location marker
North-east: Inside smuggler's cave
Central: Next to location marker
South: On edge of search location, climb a narrowhead path to get as much as the location.
South-east: In the ago of the Ash Warrior's Refuge cave
Report the cache places to Recruit Whittle
Tell Recruit Whittle of the good news.
(Solas+, Cassandra+, Cole++)
Central cache: In the open at the base of a stone tower
North-West cache: At a campsite on a hillside in the open
North-East cache: Inside Smuggler's Cave
South cache: At a campwebsite at the base of the rock wall to the South of Winterwatch Tower (don't bother trying to climb, it's at the base of the wall).
South-East cache: Inside Ash Warriors Refuge (cave)
In the saddle (reward: 75G)
From: Seanna at redcliffe farm camp
A rich young landowner's daughter, Seanna, has actually develop a course for racing horses.
Complete Seanna's first race
Use the wheel food selection to summon the steed (talk to the horsemaster to obtain a much better one if you have actually not already), mount and also head to the initially burning write-up beside 2 wooden write-ups. As shortly as you go via the initially gate, a timer starts, so use the Search switch to spur the steed quicker. Go through each of the short articles while limit to finish the search.
Report earlier to Seanna
Talk to Seanna to put up for the second race.
Complete Seanna's second race
Complete the second race. This one will take longer, and also might run you with a fade rift. Ignore it and store racing.
Report earlier to Seanna
Talk to Seanna to set up for the final race.
Complete Seanna's final race
Complete the last race. This one will certainly take much longer, and may run you through a fade rift. Ignore it and store racing.
Report ago to Seanna
Walk close to her and also it will certainly count as reporting back.
Letter from a lover (reward: +40 Influence)
From: Letter found in old campsite in dead ram grove to the north west of Redcliffe farm camp.
You uncovered a letter at an abandoned campsite. It instructs a young male to carry Felandaris to a tree wright here a rock lady stands
Bring Felandaris to the tree on the hill
Felandaris deserve to be discovered in Emprise du Lion in the Sudein save area. Placing the felandaris will certainly summon a wraith.
Love waits (reward: )
From: Lord Berand also in fort to the south east of dwarfson's pass camp or finding Vellina's body to the north eastern of dwarfson's pass camp.
A young noble called Berand also joined the cult in the hills. He is worried that his lover Vellina has actually not yet arrived to join him.
You have the right to either talk to Berand also in the fort or discover Vellina's body to begin this
A sellsword and also a mage will be close to the Vellina's body, so take care of them initially before approaching. Once they are no more, pick up the letter she was holding.
Indevelop Berand also of Vellina's death
Rerevolve to the fort and give him the letter.
"Join the Inquisition." (Cassandra+), +50 Influence, +1 Power, +Agent
Afterwards, the pursuit will finish.
Map of farmland cave (reward: Stamina amulet)
From: Scroll in little cave at the earlier of hafter's woods (rift area), south-east of forest camp
This map depicts a farmhome close to a cave.
Find the spot noted on the map
The spot can be found in an actual cave to the north west of Redcliffe farms camp in dead ram grove, to the south west of the dungeon entrance. Look at the screenshot if you are still having trouble.
Map to a waterloss (reward: 3 Ironbark)
From: A scroll about ten meters to the west of upper lake camp
This map depicts a bridge through 4 pillars and a waterautumn under a tree.
Find the spot marked on the map
Head to the location in the screenswarm (close to templar base from quest: templars to the west), and also loot the revealed loot.
Master of horses (reward: +80 Influence, +1 Power)
From: The Inquisition
Horsegrasp Dennet may have the ability to carry out equines for the Inquisition. He simply needs to be persuaded.
Soptimal via Dennet
When you arrive at Dennet's farm, head inside to talk to him. To get the steeds, you'll have to finish the quests: trouble via wolves and farmland also security.
Mount the steed at the stables
Before all that though, provide your new steed in the stables a spin. This will certainly officially finish the search. But you will should talk to him again after finishing the two searches over to actually get the horses for the Inquisition,
My lover's phylactery (reward: assorted, check out below)
From: A note alongside a shrine to the South East of dwarfson's pass camp
A phylactery found on a dead templar belongs to his mage lover, Ellendra. The phylactery can point other templars to Ellendra, and also she might welcome its safe rerevolve, along with news of her lover.
Rerotate the phylactery to Ellendra
Ellendra have the right to be uncovered in a small camp close to the Crossroads village. Teleport there (or to the outskirts camp if you haven't freed the crossroads) and provide it to her.
Depending on your party makeup and also Inquisition perks, you have the right to get the complying with rewards.
Solas in party: (Solas+)
Magic expertise perk: (Solas+), +50 Influence, +1 Power +Agent
Open a vein (reward: +40 Influence)
From: Keep in mind in smugglers cave, north-east of Dwarfson's Pass Camp
A letter uncovered on a dwarven corpse suggests that a cave in the hills has an important vein of lyrium waiting to be mined.
Locate the vein of lyrium
Go to the cave and also discover the lyrium.
Playing through fire (reward: +40 Influence)
From: Note next to corpse in Avvar blade valley to the southern west of upper lake camp
A letter on a corpse said: "three times roughly the crowned statue, right hand also cshed enough to brush the rock itself, and also the spirits will certainly listen." Doing so will apparently lug earlier someone's grandpa. The letter writer must really miss out on him.
Bring grandpa back
From the corpse, head to the adjacent marker for the statue. Circle round it clockwise as cshed as you deserve to (your party likes to get in the method yet carry out your best). If you perform it correctly, a demon by the name "grandfather" will show up.
Defeat the demon
A rather weak corpse will increase up and also strike. Defeat him to complete the quest.
Prayer the Herald of Andraste (reward: assorted, read below) *You will likewise obtain a reward for cshedding the rift and also component of rifts at dwarfson's pass sidequest
From: Speaker Anais to the South East of dwarfson's pass camp
Cultists are searching for a sign that the rifts in the veil can be controlled.
Seal the fade rift
Talk to speaker Anais to acquire accessibility to the fort.
"I think I was favored." (Cassandra+)
After that, head to the rear of the fort to discover the rift.
Fort rift: Easy (+80 Influence, +1 Power)
After cshedding the rift, you will obtain the reward for closing it.
Stop via Anais
You deserve to additionally talk via speaker Anis to collect the actual pursuit reward.
"Aid the refugees." (Cassandra+), +50 Influence, +1 Power
"Spread word of an Inquisition." (Cassandra+)(Solas++), + 130 Influence, +2 Power, +Agent
"Listen for information." +130 Influence, +2 Power, +Agent
Rerevolve policy (reward: +200, +2 Power)
From: Letter uncovered on corpse to the North West of top lake camp
A thief stole something crucial from a fortress to the west. A threatening note discovered on the thief's body says that whoever before he stole it from extremely a lot wants it ago.
Return the stolen treacertain to the western fortress (+80 Influence)
Quick travel to woodland camp, and head a lengthy method south till you reach a fortress (grand woodland villa). On the means will certainly be bandits and also bears. Inside the fortress will be heavy armour male via warhammers. The leader is on the peak floor, and also hard to take dvery own, yet has unique armour if you deserve to beat him. However, you execute not should for this pursuit. Head all the means right into the back wbelow the marker is to find the routine to complete. This will summon a rage demon to fight. Kill it to end up the quest.
Rifts at Dwarfson's Pass (reward: various depending on rift difficulty)
From: The Inquisition
Active fade rifts have been spotted in dwarfson's pass and at winterwatch tower.
Fade rifts closed (3)
Head to the noted areas and also defeat the waves of adversaries before closing the rifts. Locations are in relation to Dwarfson's Pass Camp.
South rift: Easy: +80 Influence, +1 Power
South East rift: Medium: +200 Influence, +2 Power
East rift: Easy: +80 Influence, +1 Power
Rifts at the foothost (reward: +80 Influence, +1 Power per closed rift)
From: The Inquisition
Active fade rifts have actually been spotted in calenhad's footorganize and also witchwood.
Fade rifts closed (2)
Head to the noted areas and also defeat the waves of opponents prior to closing the rifts. Locations are in relation to Dusklight Camp.
South East rift: Easy
North West rift: Easy
Rifts in the woods (reward: +200 Influence, +2 Power per rift)
From: The Inquisition
Active fade rifts have been spotted in hafter's woods.
Fade rifts closed (2)
Quick take a trip to forest camp. Head to the noted areas and also defeat the waves of adversaries before closing the rifts. Locations are in relation to Foremainder Camp.
South-west rift: Medium
Rifts on the farm (reward: assorted depending on rift difficulty)
From: The Inquisition
Active fade rifts have actually been spotted in Redcliffe Farms.
Fade rifts closed (2)
Rapid take a trip to Redcliffe farms camp. Head to the marked locations and defeat the waves of opponents prior to closing the rifts. The obstacle of the enemies that spawn are based on your character level, and also the rift challenge. Locations are in relation to Redcliffe Farms Camp.
North-west rift: Easy (+80 Influence, +1 Power)
East rift: Hard (+200 Influence, +2 Power)
Rifts on the outskirts (reward: +80 Influence, +1 Power per closed rift)
From: The Inquisition
Active fade rifts have actually been spotted on the outskirts and alengthy Redcliffe road.
Fade rifts closed (2)
Fast take a trip to the outskirts camp. Head to the marked locations and also defeat the waves of opponents before closing the rifts. The challenge of the opponents that spawn are based on your character level, and the rift challenge. Locations are in relation to the Outskirts Camp.
South rift: Easy
North rift: Easy
Safeguards against looters (reward: +Influence)
From: A letter in a shack to the South East of redcliffe ranches camp
A guy named Hessle fled the fighting to a cave in the north hills with a secret project in tow.
Search the north hills
The object you need is a grenade belt that have the right to be uncovered in the same cave you have to travel to for the trouble with wolves pursuit. The cave is throughout the river to the North East of the Redcliffe farms camp. Climb to the top level of the cave and also find the crate versus the rear wall for the belt.
Shallow Breaths (reward: Solas+, Cassandra+)
From: Refugee (at Crossroads village)
A refugee at the Crossroadways is having actually trouble breapoint. Without a details potion, she is likely to die.
Get the potion from the refugee's son
The refugee's kid have the right to be discovered in among the towers of the fort to the southern east of dwarfson's pass camp. Climb up the ladder and talk to the young mage Hyndel to attain the potion.
Bring the potion to the refugee's husband
Quick travel earlier to Crossroadways village and provide the potion to the refugee
Map out of Calenhad's Footorganize (reward: +40 Influence, Rock armor tonic)
From: Letter (short distance SE of outskirts camp)
This sketch of a castle on a rocky ridge marks a spot along a damaged wall.
Find the spot noted on the sketch
The sketch leads to a fort to the East of the upper lake camp. To reach the treasure, you'll must usage your advanced search to discover it is behind a blocked doormeans. Never before are afraid, you deserve to jump up the adjacent wall and also descend a ladder to reach it. Your reward is the rock armor tonic recipe.
Ft location (not exact area of treasure) use AS to find the battlement to climb
Stone desires (reward: +40 Influence)
From: Letter in shack to the North of crossroadways village
A diary has actually been found, describing a man's troubling dreams, and also his plands to uncover peace in a cave in the hills
Search the cave in the hills
When you reach the cave, it will be blocked by a magic barrier. Swap to a mage and also use magic assaults to break with (oppowebsite facets to the barrier deal more damage). Inside, a rebel spellbinder and a pair of shades are waiting to fight. Kill every adversary inside to complete the pursuit.
Starray bedfellows (reward: +1 Power, various view below)
From: Worried scout to the north of dwarfson's pass camp
A scout on duty is worried something's taken place to a fellow scout called Ritts, who was tasked via investigating aposays in the area.
Search for the absent Inquisition scout - *Have Varric in the party below for best reward
When you reach the area Ritts is in, you'll discover her fighting templars. Help her win the day. Before approaching and talking to her, usage the advanced search to find all the ideas about canoodling between her and the currently dead apostate mage. Wander over and also talk about her little bit "picnic."
"This is a travesty." (Cassandra+)
"Varric" Only appears if Varric is in your party - (Varric+), Influence +50, +Agent, +1 Power
Upday the worried scout on the standing of Ritts
Rapid travel ago to Dwarfson's Pass camp and head north to talk to the scout to end the search.
Templars to the west (reward: +200 Influence, +2 Power)
From: The Inquisition after approaching the area
Fighting in between apostate mperiods and rogue templars has thrust refugees from their residences and also endangered everyone in the area.
Locate the templar camp along the western road
Fast travel to upper lake camp, head west to the templar base, and kill everyone. Pretty basic really.
The ballad of Lord Woolsley (reward: +40 Influence)
From: One Eyed Jimmy, in redcliffe village, easily accessible after cshedding the fade rift at enattempt to redcliffe during hush whispers story quest
A young guy is distraught that his family's one-of-a-kind ram, Lord Woolsley, has wandered off. He is offering a reward for the ram's rerevolve.
Locate Lord Woolsley and also send him home (+80 Influence, +1 Power)
Fast travel to upper lake camp, and also climb up the hill to lake luthias, discover the ram, and also, um, talk to it. After talking, you will obtain the Influence and also Power right amethod.
NOTE: If you assault the Ram (execute so after talking to gain the power and also influence), it will certainly turn right into a Rage Demon, and as soon as killed will certainly drop some loot (such as leather and fire resistance belt). Doing so will invaliday the remainder of the search, avoiding you from obtaining the 40 Influence and also approval reward.
Rerevolve to Woolsley's owner for a reward
Rerotate to Redcliffe village and talk to One Eyed Jimmy, to discover Lord Woolsley is ago already.
The vault of Valamaar (reward: +200 Influence, +2 Power)
From: Dwarven gear discovered in carta leader's room during: Deep trouble sideques. Valammar can be reached by traveling to the south edge of lake Luthias from top lake camp.
These gears should fit the lock on a big door plainly made to keep out thieves.
Gears found (2)
The initially gear can be discovered in the carta leader's room in the second area of Valamaar (check out the deep trouble side pursuit summary if you need assist reaching here). In the very same room, you deserve to uncover two knobs on the wall that you deserve to affix gears to. Place the first equipment and leave the room. Cross the rock bridge in front of you and also head ideal to discover a locked door for a rogue. Inside you'll discover the second dwarven equipment and a mosaic piece.
Leave the room (the second locked door leads to the same room). You have the right to descfinish the stairs simply previous the doors if you want to communicate a hurlock alpha, as soon as it is dead, you deserve to usage a mage to seal the tunnel the darkgenerate are getting here through. Deal via him or not and then go back to the equipment room to place your second equipment and also open the door.
Opening the door will gain you the search reward, yet you deserve to likewise fight the darkgenerate adversaries inside and loot the location for an amulet of power (Varric) and also mosaic piece. The door at the rear of the vault have the right to be opened for a route back to the begin of Valammar location.
Trouble through wolves (reward: +Influence, +1 Power)
From: Horsegrasp Dennet in farmhome to the west of redcliffe ranches camp
Horsemaster Dennet's wife Elaina believes the farmlands are not safe enough for the farmers to rerevolve.
Ask Elaina how to make the farms safe again
Walk to the marker and accomplish Elaina in the vegetable garden for a quick talk.
Deal with the wolves
Time to tramp to the marked cave on the map and check out what's really going on. When you near the area, you'll uncover 3 or 4 babsence wolves standing guard. Deal through them and also make your means inside. When you reach the major area, you'll uncover the cause of the wolve's madness. A lesser terror will be walking about inside, in addition to 3 black wolves. On the body of the lesser terror, you'll find a packgrasp amulet.
Before leaving, be sure to grab all the loot in the cave. Some containers are surprise on the top walkmeans location, so take the time to look. You can likewise find the item required for the safeguards versus looters pursuit, a grenade belt.
Tell Elaina the wolves are no longer a problem
Quick take a trip back to the Redcliffe farm camp and tell Elaina the excellent news to end the quest.
Where the druffalo roam (reward: +40 Influence)
From letter on signboard to the north-west of Redcliffe Farm Camp
A farmer's druffalo ran off, spooked by demons, and also was last watched in the ravine.
Rescue the farmer's druffalo.
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Find the druffalo in the ravine. It id in s smaller side route, off the major ravine.